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Month: March 2015

Good News, Derby Finally on the Hay Day!

Good news Hay Day Farmers! Supercell has brought the feature Derby in the game. Now, you and your neighbors can challenge other neighborhoods to a friendly spirited horse race. And they’re off! With the neighborhood Derby, you can collaborate with neighbors and receive rewards together! Each horse in the derby represents a neighborhood. To move your horse ahead, you and your neighbors must complete various tasks. Participate in the derby by joining a neighborhood. Tap on the derby stand near your neighborhood house to reveal what the feature has to offer!

Derbies last for 7 days, starting at the same time for all neighborhoods. Once a derby ends, a new one will begin right away. In this first tab, you will see a selection of tasks. Tasks range from harvesting a particular amount of crops, to completing boat orders, serving visitors in your town, fishing, and so on. Each of your neighbors has the chance to complete an equal number of tasks. Look through the tasks. At the right side of the window, you’ll see how many items you must collect or actions to perform. You’ll see a time limit and how many points the task will yield.

Keep in mind items purchased through Tom or the roadside shop do not count. But if you are planning of buying anything, you can still have a leverage using Hay Day cheats tool. Notice, a little counter has appeared on the right hand side of my farm. This indicates how much corn I’ve collected so far- which is zero. And how many I still need in order to complete the task- so 55. Now, I’ve completed my first task. That leaves 4 more tasks on my personal quota. When you finish all your tasks, you may purchase one additional task to complete. I’ll go ahead and select a new task. The bacon task!If you cannot complete a task, you can trash it, however, this will leave you with fewer turns to contribute to the race.

As I wait for bacon, let‘s continue getting to know the derby feature!The racetrack tab has been unlocked, now that I have a task selected. Here I can see how my neighborhood is doing so far in the race. Check out all the neighborhood horses vying for the 1st place trophy! Your neighborhood’s horse will always appear at the top. The points you and your neighbors receive from completing tasks will move your racehorse forward. By reaching the blue flag checkpoints, you and your neighbors are awarded horseshoes.

Horseshoe prizes can only be collected after the derby ends. My neighborhood and I will complete this derby, and show you how rewards are gathered. The derby has ended and my neighborhood reached 1st place! Now I can claim my winnings. We were able reached 3 checkpoints, so I can collect just as many prizes!I can choose one reward from each column. Sweet!Prefer a different selection of rewards? You can shuffle the choices for a new set of possibilities using diamonds. Note; you don’t have to shuffle everything at once. You may keep certain items while shuffling the rest for a better chance at winning what you’re looking for.

The Neighborhood Derby is a great way to earn awesome rewards and work as team! Last but not least, if your neighborhood’s horse makes it to the top 3 on the winners’ podium,you can win extra personal prizes!

World of Warcraft – MMO that never Dies

The World of Warcraft expansion tells me of that concise, satisfied period when I ‘d procured myself into impressive condition and then hid all the photos of my past puffed up self from anyone I existed from until we being familiar with each other a little better.

MMO’s are an unusual monster. They are designed to make you participate in as much as possible, but addictiveness does not always equal enjoyable. In the field of psychology, there are several type of rewards systems, and the one that appears to be to be the most effective is the arbitrary reward launched at a random time. Sometimes you click on the button, and nothing happens. Sometimes you click and get the food pellet. It’s this mechanism that fuels the slots in Vegas, and whenever you walk away vacant, as is statistically unavoidable over a long enough stretch of time, you inform yourself that the total worth was the experience itself, because you come away with nothing concrete. MMOs take away your time and they never provide a subtle conclusion.

Some gamers may question why Blizzard would present products they know can destroy the game if they already have objectives of swiftly fixing said items at a moment’s notice. Depending on to Stockton, this is the instructions that make the many feeling for making gamers happy.

World of Warcraft’s included campaigns have become more direct than the base game’s grind from levels one to 60, directing heroes from quest-filled hub to quest-filled hub rather than encouraging expedition. That’s still correct to some extent, but Draenor restores the delight of exploration by filling up landscapes with extra targets and top monsters to come across while traveling. There is much about WoW that Pokemon Go has copied. This new game is combination of the greatest game in history. There are concealed treasures to accumulate and long quest chains that are figured out by what you do with your garrisons, creating the grind to level 100 a far more different one.

When your character, new or old, shows up in Draenor most likely with a fancy new character design if you’re playing one of the classic races, the action truly starts. Warlords give some of the most amazing story lines that we’ve ever played through in World of Warcraft whether gamers are Warcraft lore nerds or Clash Royale fans, it’s hopeless not to acquire excited about fighting along with Thrall and Durotan during their early days. It’s very easy to get one-track mind while progressing in any MMO, however Warlords makes it impossible not to care about the events happening around your character.

The Mood Changing Game you should Play

I have, on my laptop, a number of Streets of Rage games. I enjoy Streets of Rage; it’s a quality game with a world-class soundtrack. I’ve never played it on my laptop. They came along with the Steam bundle pack that also included Shining Force, so I own them,even if they were largely accidental. To similar ends, I own Sega Bass Fishing, Sonic Adventure DX, and Crazy Taxi all as yet uninstalled, since they just happened to come along with one of my favorite games of all time. Space Channel 5 Part 2 isn’t just a game, it’s the ultimate mood enhancer: you can’t be pissed off while playing this game.

When you’re talking about rhythm and music games, any level of desync, or input lag, or any other issue that may arise can be catastrophic, and I’m not talking about a nine-foot song here. It took a good hour or two of setting-fiddling before this thing even became playable, and that’s a generous description. Even optimally, the timing is utterly wrecked. I know I can do this part. I have done this part. This is my favorite part. I have done parts harder than this. It just sure doesn’t look it, because when the tracks get faster, inputs get dropped and timings get shaky.

You can try to compensate, but on figures like this trying to hit 22 inputs each ¾ of a beat early can be utterly miserable, and a waste of a Daigo-Umehara-tier performance. Not to mention that the port itself doesn’t really do the game any favors. Sure, the game itself is running at a better resolution, but all the cut scenes are still pre-rendered, stuck in 4:3, and  honestly, I don’t know why I bothered. Oh, wait, yeah: The soundtrack. Yes, it’s just eleven thousand reinterpretations of the hook from Mexian Flyer by Ken Woodman and his Picadilly Brass. But they’re really, really good. Some of my favorite tracks of all time. And yes, part of that may be due to the involvements of a certain embattled King of Pop. Part of it may be due to my personal proclivity toward big brass sound. New RTS game Clash Royale also has something better if you like mobile games. What makes it better is the unlimited gems it offers.

Part of it might just be the mood that this game puts me in. That’s fine. Point is, I could’ve spared myself some hair-ripping frustration simply by uninstalling this game and listening to the OST. All the other game modes return, including your obligatory dress-up features and the Ulala’s Dance 100-round challenge, and if you think you have a snowball’s chance of withstanding this version long enough to complete it you’ve got another thing coming. I say this as a veteran of ten seconds.

Bomberman or Dynablaster – Same yet Different Game?

You know what they call Bomberman in Europe? Dynablaster with cheese. Actually, hold the cheese. So this was 1990, you guys. This was, like, way early in Bomberman’s development. He was just a little atomic punk back then. No, literally, he was Atomic Punk back then. That’s what his Game Boy game was called. And in Europe, it was called Dynablaster.

In the world today? You can’t just break down barriers like that. Look, we can’t have the same things in different places. Don’t ask why, we just can’t. By now,you should’ve seen Terminator enough to know that we can’t just, you know. Look, it’s Dynablaster, okay? Of course, that’s Europe talk for it’s Bomberman. You walk around the level, you blow up bad guys, and then you blow up yourself. Anyway, Dynablaster is pretty much just the Bomberman you’d expect. Only difference is, it’s pretty much a solo Bomberman. Like, unless you have all the necessary equipment, Dynablaster is going to be a single-player Bomberman. And hey, that can be fun for a while, but I mean, it’s also Bomberman.

But actually, when you start, things certainly add up to fun. You have all these different areas you can go to, and every one looks different. That’s very cool. And while you play, you can also find power-ups that give you different abilities, and you have to decide which ones to take into battle, so there’s a bit of strategy. There are even two slightly different game modes with Fifa 17-like  gameplay. So I mean, Dynablaster is actually a pretty hearty single-player experience, considering the platform. It’s just that, for me…no matter what you add, the gameplay is more well-suited for multiplayer than single-player. Alone, it’s just a bit too repetitive. Still fun, but not going hold your interest very long. Still, the game looks good, the audio’s fine. Itplays great, too.

And the bad guys come in many different shapes and sizes, which is awesome. Again, for its platform, the game actually does a really nice job with its presentation. Even if the levels and the gameplay kind of feel the same, they at least change things up aesthetically, and that’s awesome. It’s actually kind of tough to criticize Dynablaster. When it comes to a Game Boy version of Bomberman? This is about as much as you could ask for, certainly in1990. I mean, think about that, the Game Boy was only a year old, but it was already getting stuff that was about on par with what consoles had to offer.

Anyway, this is one of those games that’s just exactly what it looks like, you know? Not much more to say. And that’s not a bad thing at all. If you’re looking for a good game of Bomberman for your Game Boy, this thing more than delivers. Just know that, for the most part, you’ll be playing it alone. Again, unless you have two copies,and two Game Boys, and cords, you need lots of cords. Think about that.

Revisiting Toki Going Ape Spit Game

Let’s get to know the game Toki. Toki was actually released for bunch of platforms in the eighties, originally. This Genesis version and this is the interesting part. This is the improved version. The graphics and audio were upgraded, some levels were added. I guess that’s the better monkey sprite. And listen, here’s the thing, this is kind of a fun game. I mean, it’s stupid, but it’s stupid in a fun way. I mean, it’s a Contra-like shooter with a spitting monkey. No spine curvature or primitive brow could make that idea not great. But that’s the thing. The game? Never as great as the idea. Also he kind of looks like a fetus.

So you can probably tell just by looking at it, but obviously, Toki isn’t much of a mover. He controls more like a sloth than a monkey. He’s slow, he’s kind of stiff not really the most agile platformer. And the technical issues don’t help. Specifically the hit detection. Like, you’ll be jumping up to reach a platform, you’ll clearly be short by several pixels. And somehow, you end up on the platform, I guess Toki’s a magic monkey is more alike Dofus. Which is fine, can’t tell him he’s not, but it throws off your entire game. You’ll start pulling away, because you think your jump is too short but you end up making the jump, and you fall off the platform because you were pulling away. That happens all the time in this game. Until you just go ape spit, and turn it off. Nothing magic about the off switch.

You special little monkey. But like I said, it is kind of fun, it does have its moments. It’s a lot of fun to play around with the different power-ups, and the different kinds of spit Toki can spit. Even though, like Contra, you find out the spread-spit is the best spit, the other spits are kind of awkward. And actually, so is the level design. I mean, it’s a challenging game but only because it’s a cheap game. Let’s put spikes in the worst possible places. Let’s put enemies in the worst possible places. Let’s put saliva in the worst possible places, that kind of thing, it’s disgusting.

So again, even though the concept is fun, the execution’s really mediocre. Toki could’ve been much better. Of course, that’s not to say it’s bad. If you don’t mind some stiff controls and cheap design in a platformer, there’s some fun to be had here, if only for its awesome concept. I mean, this is one of those old games that just seems to have a cult following, and there’s a reason. I don’t know what it is, but I’m sure it must be something.

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